Note: The policies described below are all to be taken in an Out of Character (OOC) perspective. Any references to characters, tribal affiliations or tribe governance are completely coincidental and in no way intend to influence the development of the story of the Thundermoon tribe or its members.
No Drama – the guild maintains a zero tolerance policy on any and all persons that desire to spark undue and/or unnecessary conflict upon its members, whether it is through In Character (IC) or Out of Character (OOC) means. IC conflicts are to be constructed, discussed and agreed upon by all instigating parties, and then must be approved by the guild leader (Chieftain) or a majority consensus of the presiding officers (Lunar Heralds) before introduced into the main guild storyline. Any additional character, guild affiliated or not, who wishes to participate in the designated conflict does so with full knowledge of the general nature of the conflict, if not necessarily the ultimate, resulting goal.
OOC conflicts are to be handled by the conflicting parties, and those conflicting parties alone. If a mature resolution cannot be reached, the guild officers are to be requested to intervene and help the conflict reach a suitable resolution. Should the dispute still be present, the guild leader will then intercede and disciplinary action will be taken. The disciplinary actions for undue conflict are as follows:
First offense: A private, verbal warning is issued to both parties. The offending party is to be given a private discussion by the guild leader, ensuring no further transgression is to be taken place on the subject matter.
Second offense: Private counseling session from the guild leader with the offending party, temporary suspension of guild privileges (demoted to “The Lost”) for a week.
Third offense: Dismissal from the guild. Reapplication may be considered within a month’s time.
As is with all personal conflicts, subject matter may require stiffer penalties or quicker judgment – this is completely to the decision of the guild leader and may not be disputed at any time. Calm, rational discussion is permitted, but the final word is ultimately in the hand of the guild leader.
Raiding and dungeon etiquette is to be observed and maintained at all times. The Thundermoon Tribe is built upon the tenant of the desire to provide an exemplar example of role playing attitude and maturity; how its members act can and will be highly scrutinized by all players – role players or not. Should a report of a guild member’s immaturity be presented to the guild officers or leader, an investigation will be performed upon the infracted member(s). This process includes, but is not limited to:
Dictation of the infraction – obtain a written statement of the complaint from the offended party, as this will be used as example testimony in the case of a guild member’s disciplinary action.
Officer involvement – send the dictated testimony to any available guild officer at the earliest possible time. If an officer is unavailable, send a copy of the testimony to thundermoontribe [at] gmail [dot] com.
Investigation – The guild officer delegated to the task of investigating etiquette infraction will contact the guild member in question. This is a private conversation between the officer and the member; any testimony given by the member will only be presented to the guild leader.
If disciplinary action should be deemed necessary, the recourse will follow much similar to the disciplinary actions detailed in the No Drama code from before. Even if no disciplinary action should be deemed necessary, a written statement will be issued to the offended party, ensuring that the issue had been addressed and thanking them for bringing the issue to attention.
Examples of proper PvE etiquette follow “The Golden Rule” – Don’t Be A Dick (DBAD). This includes, but is not limited to:
Be smart about loot. Don’t roll on gear that you don’t need out of spite and be aware of people who might need the upgrade.
Don’t know the fight? Ask! This is a game, sure – you pay your monthly subscription just like everyone else, but do not assume that you’re going to be carried on the shoulders of saints. As long as you are honest and upfront with people about your ability and knowledge – don’t be afraid to speak up! – then your experience should be infinitely be improved.
Be friendly with your party members, even if they’re not from your server. Don’t let yourself become engaged in yelling matches or arguments; try to be supportive, if not amiable, of others.
Don’t be a critic. Everyone is born a critic, but very rarely are they constructive; if you must give advice to others, do so privately and impartially. If all else fails, you know you tried your best to help.
Caution is to be taken when participating in PvP combat of any kind; as empirically demonstrated, WoW game mechanics are not always the most balanced or conductive to an enjoyable experience. Tempers can easily flare due to these mechanics and, therefore, should be advised against if found to be irritating or frustrating to participate. That being said, there are specific times in where PvP is highly encouraged, if even required at times, within the guild. Some examples:
Defending Thunder Bluff/Baine Bloodhoof – this is a must of all guild members. Committed obligations are excusable (in a scheduled raid, participating in a rated battleground or arena match), but all other circumstances are inexcusable in declining to offer aid in the defense of Thunder Bluff. Even RP events that are being hosted by the guild will be suspended temporarily to aid in the defense of Thunder Bluff. This is not negotiable. Any guild member found to be absent when the call is made for defense and had made no effort in attempting to aid will be subject to a warning. Lower level characters (Less than level 80) will not be subjected to a warning, but are highly encouraged to aid in the defense in any way possible. All defenders who participate in the defense of Thunder Bluff will be rewarded for their efforts and time, substantially more so for a successful routing of the enemy.
Defending Tauren outposts – Camp Mojache, Bloodhoof Village, Camp Narache, Ghostwalker Post and Camp Ataya are the only remaining Tauren settlements anywhere in Azeroth and, as such, require vigilant protection at any and all times. Any able bodied defenders are highly encouraged to respond to any defense calls made by these outposts; any who come to their defense and are victorious against the assailant (no matter the strength of the attacker) can submit a screenshot and a brief description of the defense to the guild site for a substantial reward.
Attacking a guild quest related target. Eventually, it is the goal of the Thundermoon tribe to secure the majority of Kalimdor for the progression and safety of the Tauren people. This will entail the dismantling and removal of Alliance forces within Kalimdor, as it has been demonstrated countless times from their militaristic and volatile nature. Guild members who participate in these events will be rewarded; those who abstain are not to be penalized.
Proper PvP etiquette:
Be respectful. No emote spamming, no tea-bagging, no whispering of your opponents with derogatory or inflammatory comments.
Be honorable. Do not grief low-level Alliance outposts (killing NPCs repeatedly, not allowing for respawn for questing or flight master exits). After besting an opponent three times, allow for them to depart (no camping) unless they persist in assaulting you. If participating in PvP combat, you are expected to retain your flags of war throughout all combat.
Any reported infractions to etiquette will follow the same process as the previously mentioned sections.